The largest objects you will find in CAW are the distant terrain objects. These are found under the metadata tab. Each distant terrain is designed to fit around the edges of a large (2048x2048) world, and each has a specific theme that lends itself to certain kinds of worlds more than others.
Distant Terrains
Basic
The following distant terrains appear automatically in CAW provided the user has the respective expansion packs installed.
Sunset ValleyMetadata name: Terrain - Distant This is a basic, lush pastoral green distant terrain. It has mountains in one corner, and rolling hills with round green trees on them. According to the Beta walkthrough, the optimal placement for this distant terrain is: Position X = 2047.11707 Y = 116.551254 Z = 2047.2146 Rotation X = 0 Y = 0 Z = 0 |
Al SimharaMetadata name: Distant Terrain - Egypt This is the standard desert-themed distant terrain. According to the Beta walkthrough, the optimal placement for this distant terrain is: Position X = 1000.6 Y = -2 Z = 1025.6 Rotation X = 0 Y = 44.1999931 Z = 0 |
Champs Les SimsMetadata name: Distant Terrain - France A light pastoral green landscape, with a huge river running across it. According to the Beta walkthrough, the optimal placement for this distant terrain is: Position X = 1000 Y = 0 Z = 1012 Rotation X = -179.999985 Y = 0 Z = -179.99998 |
Shang SimlaMetadata name: Distant Terrain - China This distant terrain features deep, dark greens, with oriental villages painted impressionistic into the hillsides. It has situational use. According to the Beta walkthrough, the optimal placement for this distant terrain is: Position X = 1025.91492 Y = -100.792183 Z = 1022.01959 Rotation X = 0 Y = -89.99999 Z = 0 |
TwinbrookMetadata name: Terrain Distant South [Placeholder] A swamp green distant terrain with river mouths. There is a city in the distance. The optimal placement for this distant terrain is: Position X = 1063.37439 Y = 32.8193169 Z = 179.999985 Rotation X = 179.999985 Y = 0 Z = -179.999985 |
BridgeportMetadata name: Distant Terrain A semi alpine distant terrain with deep, almost pine-green grass. A city is visible on a peninsula, and there is an island at sea. The optimal placement for this distant terrain is: X = 1056.71619 Y = 15 Z = 1096.17322 Rotation X = 0 Y = 0 Z = 0 |
Custom
The following distant terrains are extracted from store worlds or otherwise custom-created. They need to be installed using a mod framework, and people who use worlds with them will also need to have them installed.
Snowy |
RiverviewMetadata name: Farm_Distant_Terrain A much less mountainous distant terrain than Sunset Valley, but still rural, from the EA-built world Riverview. Thanks to simsample for extracting this, and heaven_sent_8_18 for finding the appropriate coordinates. Download [1]. The optimal placement for this distant terrain is: Position X = -7.35993528 Y = 209.380753 Z = 2033.22974 Rotation X = 0 Y = 0 Z = 0 |