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The largest objects you will find in CAW are the distant terrain objects. These are found under the metadata tab. Each distant terrain is designed to fit around the edges of a large (2048x2048) world, and each has a specific theme that lends itself to certain kinds of worlds more than others.

Distant Terrains

Basic

The following distant terrains appear automatically in CAW provided the user has the respective expansion packs installed.

Sunset Valley

Metadata name: Terrain - Distant

This is a basic, lush pastoral green distant terrain. It has mountains in one corner, and rolling hills with round green trees on them.

SunsetDistantTerrain

According to the Beta walkthrough, the optimal placement for this distant terrain is:

Position

X = 2047.11707

Y = 116.551254

Z = 2047.2146

Rotation

X = 0

Y = 0

Z = 0



Al Simhara

Metadata name: Distant Terrain - Egypt

This is the standard desert-themed distant terrain.

AlSimharaDistantTerrain

According to the Beta walkthrough, the optimal placement for this distant terrain is:

Position

X = 1000.6

Y = -2

Z = 1025.6

Rotation

X = 0

Y = 44.1999931

Z = 0



Champs Les Sims

Metadata name: Distant Terrain - France

A light pastoral green landscape, with a huge river running across it.

ChampsLesSimsDistantTerrain

According to the Beta walkthrough, the optimal placement for this distant terrain is:

Position

X = 1000

Y = 0

Z = 1012

Rotation

X = -179.999985

Y = 0

Z = -179.99998



Shang Simla

Metadata name: Distant Terrain - China

This distant terrain features deep, dark greens, with oriental villages painted impressionistic into the hillsides. It has situational use.

ShangSimlaDistantTerrain

According to the Beta walkthrough, the optimal placement for this distant terrain is:

Position

X = 1025.91492

Y = -100.792183

Z = 1022.01959

Rotation

X = 0

Y = -89.99999

Z = 0



Twinbrook

Metadata name: Terrain Distant South [Placeholder]

A swamp green distant terrain with river mouths. There is a city in the distance.

TwinbrookDistantTerrain

The optimal placement for this distant terrain is:

Position

X = 1063.37439

Y = 32.8193169

Z = 179.999985

Rotation

X = 179.999985

Y = 0

Z = -179.999985



Bridgeport

Metadata name: Distant Terrain

A semi alpine distant terrain with deep, almost pine-green grass. A city is visible on a peninsula, and there is an island at sea.

BridgeportDistantTerrain

The optimal placement for this distant terrain is:

X = 1056.71619

Y = 15

Z = 1096.17322

Rotation

X = 0

Y = 0

Z = 0


Custom

The following distant terrains are extracted from store worlds or otherwise custom-created. They need to be installed using a mod framework, and people who use worlds with them will also need to have them installed.

Snowy




Riverview

Metadata name: Farm_Distant_Terrain

A much less mountainous distant terrain than Sunset Valley, but still rural, from the EA-built world Riverview. Thanks to simsample for extracting this, and heaven_sent_8_18 for finding the appropriate coordinates. Download [1].

RiverviewDistantTerrain

The optimal placement for this distant terrain is:

Position

X = -7.35993528

Y = 209.380753

Z = 2033.22974

Rotation

X = 0

Y = 0

Z = 0

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