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=='''Sunset Valley'''== |
=='''Sunset Valley'''== |
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+ | '''Metadata name: ''' ''Terrain - Distant'' |
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+ | |||
This is a basic, lush pastoral green distant terrain. It has mountains in one corner, and rolling hills with round green trees on them. |
This is a basic, lush pastoral green distant terrain. It has mountains in one corner, and rolling hills with round green trees on them. |
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+ | [[File:SunsetDistantTerrain.jpg|thumb|300px]] |
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− | According to the [http://www.thesims3.com/content/global/downloads/caw/CaW_WalkThrough.pdf |
+ | According to the [http://www.thesims3.com/content/global/downloads/caw/CaW_WalkThrough.pdf%7Cofficial Beta walkthrough], the optimal placement for this distant terrain is: |
Position |
Position |
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X = 0 |
X = 0 |
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+ | Y = 0[[File:Sims3Logo_small.png|50px|right]] |
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⚫ | |||
Z = 0 |
Z = 0 |
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− | ==''' |
+ | =='''Al Simhara'''== |
+ | '''Metadata name: ''' ''Distant Terrain - Egypt'' |
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+ | |||
This is the standard desert-themed distant terrain. |
This is the standard desert-themed distant terrain. |
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+ | [[File:AlSimharaDistantTerrain.jpg|thumb|300px]] |
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− | According to the [http://www.thesims3.com/content/global/downloads/caw/CaW_WalkThrough.pdf |
+ | According to the [http://www.thesims3.com/content/global/downloads/caw/CaW_WalkThrough.pdf%7Cofficial Beta walkthrough], the optimal placement for this distant terrain is: |
Position |
Position |
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X = 0 |
X = 0 |
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− | Y = 44.1999931 |
+ | Y = 44.1999931[[File:Ep1Logo small.png|50px|right]] |
Z = 0 |
Z = 0 |
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− | ==''' |
+ | =='''Champs Les Sims'''== |
+ | '''Metadata name: ''' ''Distant Terrain - France'' |
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+ | |||
A light pastoral green landscape, with a huge river running across it. |
A light pastoral green landscape, with a huge river running across it. |
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+ | [[File:ChampsLesSimsDistantTerrain.jpg|thumb|300px]] |
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− | According to the [http://www.thesims3.com/content/global/downloads/caw/CaW_WalkThrough.pdf |
+ | According to the [http://www.thesims3.com/content/global/downloads/caw/CaW_WalkThrough.pdf%7Cofficial Beta walkthrough], the optimal placement for this distant terrain is: |
Position |
Position |
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X = -179.999985 |
X = -179.999985 |
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+ | Y = 0[[File:Ep1Logo small.png|50px|right]] |
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⚫ | |||
Z = -179.99998 |
Z = -179.99998 |
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− | ==''' |
+ | =='''Shang Simla'''== |
+ | '''Metadata name: ''' ''Distant Terrain - China'' |
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+ | |||
This distant terrain features deep, dark greens, with oriental villages painted impressionistic into the hillsides. It has situational use. |
This distant terrain features deep, dark greens, with oriental villages painted impressionistic into the hillsides. It has situational use. |
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+ | [[File:ShangSimlaDistantTerrain.jpg|thumb|300px]] |
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− | According to the [http://www.thesims3.com/content/global/downloads/caw/CaW_WalkThrough.pdf |
+ | According to the [http://www.thesims3.com/content/global/downloads/caw/CaW_WalkThrough.pdf%7Cofficial Beta walkthrough], the optimal placement for this distant terrain is: |
Position |
Position |
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X = 1025.91492 |
X = 1025.91492 |
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− | Y = -100.792183 |
+ | Y = -100.792183[[File:Ep1Logo small.png|50px|right]] |
Z = 1022.01959 |
Z = 1022.01959 |
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=='''Twinbrook'''== |
=='''Twinbrook'''== |
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+ | '''Metadata name: ''' ''Terrain Distant South [Placeholder]'' |
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+ | |||
A swamp green distant terrain with river mouths. There is a city in the distance. |
A swamp green distant terrain with river mouths. There is a city in the distance. |
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+ | [[File:TwinbrookDistantTerrain.jpg|thumb|300px]] |
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+ | |||
+ | The optimal placement for this distant terrain is: |
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+ | |||
+ | Position |
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+ | |||
+ | X = 1063.37439 |
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+ | |||
+ | Y = 32.8193169[[File:Ep2 icon.png|50px|right]] |
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+ | |||
+ | Z = 179.999985 |
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+ | |||
+ | Rotation |
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+ | |||
+ | X = 179.999985 |
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+ | |||
⚫ | |||
+ | |||
+ | Z = -179.999985 |
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|} |
|} |
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=='''Bridgeport'''== |
=='''Bridgeport'''== |
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+ | '''Metadata name: ''' ''Distant Terrain'' |
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⚫ | |||
+ | |||
⚫ | |||
+ | [[File:BridgeportDistantTerrain.jpg|thumb|300px]] |
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+ | |||
+ | The optimal placement for this distant terrain is: |
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+ | |||
+ | X = 1056.71619 |
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+ | |||
+ | Y = 15 |
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+ | |||
+ | Z = 1096.17322 |
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+ | |||
+ | Rotation |
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+ | |||
+ | X = 0 |
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+ | |||
+ | Y = 0[[File:Ep3 icon.png|50px|right]] |
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+ | |||
+ | Z = 0 |
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+ | |} |
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+ | |||
+ | |||
+ | {{clr}} |
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+ | |||
+ | {| align="center" cellpadding="1" cellspacing="1" style="margin-left:5px; float:center; width: 100%; height: 70px; font-size:94%; text-align:left; border:4px solid #669933; -moz-border-radius:10px; background-color:#C0D9AF;" |
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+ | |+ |
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+ | | |
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+ | =='''Appaloosa Plains'''== |
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+ | '''Metadata name: ''' ''Distant Terrain'' (same as Bridgeport) |
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+ | |||
+ | A flood plain situated within a lush burnt orange and lime green canyon. |
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+ | [[File:APDistantTerrain.jpg|thumb|300px]] |
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+ | |||
+ | The optimal placement for this distant terrain is: |
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+ | |||
+ | Position |
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+ | |||
+ | X = 825.4224 |
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+ | |||
+ | Y = 96.7 |
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+ | |||
+ | Z = 806 |
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+ | |||
+ | Rotation |
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+ | |||
+ | X = 0 |
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+ | |||
+ | Y = 89.99999[[File:Ep5 icon.png|50px|right]] |
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+ | |||
+ | Z = 0 |
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|} |
|} |
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{| align="center" cellpadding="1" cellspacing="1" style="margin-left:5px; float:center; width: 100%; height: 70px; font-size:94%; text-align:left; border:4px solid #669933; -moz-border-radius:10px; background-color:#C0D9AF;" |
{| align="center" cellpadding="1" cellspacing="1" style="margin-left:5px; float:center; width: 100%; height: 70px; font-size:94%; text-align:left; border:4px solid #669933; -moz-border-radius:10px; background-color:#C0D9AF;" |
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− | | |
+ | | |
− | + | =='''Snowy'''== |
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+ | '''Metadata name: ''' |
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+ | |||
+ | This is a recolor of Sunset Valley especially for snowy worlds! Download [http://ts3cc.forumotion.ca/t316-snowy-distant-terrain]. |
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+ | [[File:NeedsImage.jpg|thumb|300px]] |
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+ | |||
+ | Position |
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+ | |||
+ | X = 2047.11707 |
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+ | |||
+ | Y = 116.551254 |
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+ | |||
+ | Z = 2047.2146 |
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+ | |||
+ | Rotation |
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+ | |||
+ | X = 0 |
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+ | |||
⚫ | |||
+ | |||
⚫ | |||
|} |
|} |
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{| align="center" cellpadding="1" cellspacing="1" style="margin-left:5px; float:center; width: 100%; height: 70px; font-size:94%; text-align:left; border:4px solid #669933; -moz-border-radius:10px; background-color:#C0D9AF;" |
{| align="center" cellpadding="1" cellspacing="1" style="margin-left:5px; float:center; width: 100%; height: 70px; font-size:94%; text-align:left; border:4px solid #669933; -moz-border-radius:10px; background-color:#C0D9AF;" |
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|+ |
|+ |
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+ | | |
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− | + | =='''Riverview'''== |
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+ | '''Metadata name: ''' ''Farm_Distant_Terrain'' |
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+ | |||
A much less mountainous distant terrain than Sunset Valley, but still rural, from the EA-built world Riverview. Thanks to simsample for extracting this, and heaven_sent_8_18 for finding the appropriate coordinates. Download [http://www.modthesims.info/showthread.php?p=3390099#post3390099]. |
A much less mountainous distant terrain than Sunset Valley, but still rural, from the EA-built world Riverview. Thanks to simsample for extracting this, and heaven_sent_8_18 for finding the appropriate coordinates. Download [http://www.modthesims.info/showthread.php?p=3390099#post3390099]. |
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+ | [[File:RiverviewDistantTerrain.jpg|thumb|300px]] |
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The optimal placement for this distant terrain is: |
The optimal placement for this distant terrain is: |
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X = 0 |
X = 0 |
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+ | Y = 0[[File:StoreContent.png|50px|right]] |
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⚫ | |||
Z = 0 |
Z = 0 |
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|} |
|} |
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+ | |||
+ | |||
+ | {{clr}} |
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+ | |||
+ | |||
+ | {| align="center" cellpadding="1" cellspacing="1" style="margin-left:5px; float:center; width: 100%; height: 70px; font-size:94%; text-align:left; border:4px solid #669933; -moz-border-radius:10px; background-color:#C0D9AF;" |
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+ | |+ |
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+ | | |
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+ | =='''Hidden Springs'''== |
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+ | '''Metadata name: ''' ''??'' |
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+ | |||
+ | A lurid green alpine distant terrain, from the EA Store-built world Hidden Springs. |
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+ | [[File:NeedsImage.jpg|thumb|300px]] |
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+ | |||
+ | The optimal placement for this distant terrain is: |
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+ | |||
+ | Position |
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+ | |||
+ | X = 2201,60034 |
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+ | |||
+ | Y = -12,5020151 |
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+ | |||
+ | Z = -91,0409546 |
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+ | |||
+ | Rotation |
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+ | |||
+ | X = 179,999985 |
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+ | |||
+ | Y = -0,963996232[[File:StoreContent.png|50px|right]] |
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+ | |||
+ | Z = 179,999985 |
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+ | |} |
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+ | |||
+ | {{clr}} |
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+ | |||
+ | |||
+ | {| align="center" cellpadding="1" cellspacing="1" style="margin-left:5px; float:center; width: 100%; height: 70px; font-size:94%; text-align:left; border:4px solid #669933; -moz-border-radius:10px; background-color:#C0D9AF;" |
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+ | |+ |
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+ | | |
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+ | =='''Lunar Lakes'''== |
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+ | '''Metadata name: ''' ''terrainDistant_dw4'' |
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+ | |||
+ | An odd and highly situational distant terrain, from the EA-built world Lunar Lakes. Thanks to ingeli for extracting this, and Atakoy for finding the appropriate coordinates. Download [http://www.modthesims.info/showthread.php?t=469435]. |
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+ | [[File:NeedsImage.jpg|thumb|300px]] |
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+ | |||
+ | The optimal placement for this distant terrain is: |
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+ | |||
+ | Position |
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+ | |||
+ | X = 1030 |
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+ | |||
+ | Y = -12 |
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+ | |||
+ | Z = 1010 |
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+ | |||
+ | Rotation |
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+ | |||
+ | X = 0 |
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+ | |||
+ | Y = 0[[File:StoreContent.png|50px|right]] |
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+ | |||
+ | Z = 0 |
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+ | |} |
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+ | |||
+ | {| align="center" cellpadding="1" cellspacing="1" style="margin-left:5px; float:center; width: 100%; height: 70px; font-size:94%; text-align:left; border:4px solid #669933; -moz-border-radius:10px; background-color:#C0D9AF;" |
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+ | |+ |
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+ | | |
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+ | =='''Lucky Palms'''== |
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+ | '''Metadata name: ''' |
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+ | |||
+ | An rough and canyon-y desert landscape that would suit many different arid worlds. |
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+ | [[File:NeedsImage.jpg|thumb|300px]] |
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+ | |||
+ | The optimal placement for this distant terrain is: |
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+ | |||
+ | Position |
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+ | |||
+ | X = 1033,29663 |
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+ | |||
+ | Y = 21,3577785 |
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+ | |||
+ | Z = 1042,679 |
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+ | |||
+ | Rotation |
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+ | |||
+ | X = 0 |
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+ | |||
+ | Y = 0[[File:StoreContent.png|50px|right]] |
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+ | |||
+ | Z = 0 |
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[[Category:Tutorials]] |
[[Category:Tutorials]] |
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+ | [[Category:Lists]] |
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+ | [[Category:Metadata]] |
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+ | [[Category:Basics]] |
Revision as of 07:10, 30 August 2012
The largest objects you will find in CAW are the distant terrain objects. These are found under the metadata tab. Each distant terrain is designed to fit around the edges of a large (2048x2048) world, and each has a specific theme that lends itself to certain kinds of worlds more than others.
Distant Terrains
Basic
The following distant terrains appear automatically in CAW provided the user has the respective expansion packs installed.
Sunset ValleyMetadata name: Terrain - Distant This is a basic, lush pastoral green distant terrain. It has mountains in one corner, and rolling hills with round green trees on them. According to the Beta walkthrough, the optimal placement for this distant terrain is: Position X = 2047.11707 Y = 116.551254 Z = 2047.2146 Rotation X = 0 Y = 0Z = 0 |
Al SimharaMetadata name: Distant Terrain - Egypt This is the standard desert-themed distant terrain. According to the Beta walkthrough, the optimal placement for this distant terrain is: Position X = 1000.6 Y = -2 Z = 1025.6 Rotation X = 0 Y = 44.1999931Z = 0 |
Champs Les SimsMetadata name: Distant Terrain - France A light pastoral green landscape, with a huge river running across it. According to the Beta walkthrough, the optimal placement for this distant terrain is: Position X = 1000 Y = 0 Z = 1012 Rotation X = -179.999985 Y = 0Z = -179.99998 |
Shang SimlaMetadata name: Distant Terrain - China This distant terrain features deep, dark greens, with oriental villages painted impressionistic into the hillsides. It has situational use. According to the Beta walkthrough, the optimal placement for this distant terrain is: Position X = 1025.91492 Y = -100.792183Z = 1022.01959 Rotation X = 0 Y = -89.99999 Z = 0 |
TwinbrookMetadata name: Terrain Distant South [Placeholder] A swamp green distant terrain with river mouths. There is a city in the distance. The optimal placement for this distant terrain is: Position X = 1063.37439 Y = 32.8193169Z = 179.999985 Rotation X = 179.999985 Y = 0 Z = -179.999985 |
BridgeportMetadata name: Distant Terrain A semi alpine distant terrain with deep, almost pine-green grass. A city is visible on a peninsula, and there is an island at sea. The optimal placement for this distant terrain is: X = 1056.71619 Y = 15 Z = 1096.17322 Rotation X = 0 Y = 0Z = 0 |
Appaloosa PlainsMetadata name: Distant Terrain (same as Bridgeport) A flood plain situated within a lush burnt orange and lime green canyon. The optimal placement for this distant terrain is: Position X = 825.4224 Y = 96.7 Z = 806 Rotation X = 0 Y = 89.99999Z = 0 |
Custom
The following distant terrains are extracted from store worlds or otherwise custom-created. They need to be installed using a mod framework, and people who use worlds with them will also need to have them installed.
SnowyMetadata name: This is a recolor of Sunset Valley especially for snowy worlds! Download [1]. Position X = 2047.11707 Y = 116.551254 Z = 2047.2146 Rotation X = 0 Y = 0 Z = 0 |
RiverviewMetadata name: Farm_Distant_Terrain A much less mountainous distant terrain than Sunset Valley, but still rural, from the EA-built world Riverview. Thanks to simsample for extracting this, and heaven_sent_8_18 for finding the appropriate coordinates. Download [2]. The optimal placement for this distant terrain is: Position X = -7.35993528 Y = 209.380753 Z = 2033.22974 Rotation X = 0 Y = 0Z = 0 |
Hidden SpringsMetadata name: ?? A lurid green alpine distant terrain, from the EA Store-built world Hidden Springs. The optimal placement for this distant terrain is: Position X = 2201,60034 Y = -12,5020151 Z = -91,0409546 Rotation X = 179,999985 Y = -0,963996232Z = 179,999985 |
Lunar LakesMetadata name: terrainDistant_dw4 An odd and highly situational distant terrain, from the EA-built world Lunar Lakes. Thanks to ingeli for extracting this, and Atakoy for finding the appropriate coordinates. Download [3]. The optimal placement for this distant terrain is: Position X = 1030 Y = -12 Z = 1010 Rotation X = 0 Y = 0Z = 0 |
Lucky PalmsMetadata name: An rough and canyon-y desert landscape that would suit many different arid worlds. The optimal placement for this distant terrain is: Position X = 1033,29663 Y = 21,3577785 Z = 1042,679 Rotation X = 0 Y = 0Z = 0 |