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Kiwi_tea Worlds Wiki
194
pages
Explore
Main Page
All Pages
Community
Interactive Maps
Recent Blog Posts
Worlds
Niua Simoa
Riverblossom Hills
Port Piston
Porto Corrado
Sturgeon Bay
Advanced CAW
Populating Worlds
Creating Flyovers
Community
Pasimfic Wiki Blogs
Forum
Essays
World Building for Gaming - Introduction
Art and Games: Making Niua Simoa
World Building for Gaming - Atmosphere
World Building for Gaming - Playability & Performance
World Building for Gaming - Adding Gameplay Value
Reviews
Kiwi tea/Review: Format Help by kiwi tea
Reviews Index
Kiwi tea/Review: Winter Wonderland by Rflong7 and co.
Kiwi tea/Review: Los Aniegos by Coasterboi
Kiwi tea/Review: Hidden Springs by EA Store
Kiwi tea/Review: Appaloosa Plains by EA
Kiwi tea/Review: Jericho by simsample
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[[File:WorldLayers.jpg|frame|The World Layers window.]] The '''World Layers''' window helps creators to group objects together for maximum efficiency. This window is pinned on the left of the main screen by default. ==Basic== The primary layer is the World Layer, which carries the name that a creator gives to the world in the [[World Description]] window. World Description settings can be accessed by right clicking the World Layer and selecting "Add/Edit Description". The World Layer acts as an umbrella for all other layers in a creator's world. All the [[objects]] and [[effects]] that a creator places will be categorised into the active layer. A layer can be activated by right clicking and selecting "Make Active Layer". It is best to place the same an object in the same layer as others of its kind - eg, have one layer for trees, and another for spawners, etc. Creators can move objects between layers by drag and drop, or by right clicking an object's name within its layer and selecting "Move to another layer". Objects can only be moved one by one no matter how many are selected. {{Quote|quotetext=Using layers in CAW: I’ve never tested whether trees will group across layers. I do know for sure that they group per chunk. I’ve never seen any benefit to creating layers per chunk. Since there is no advantage, really, it makes more sense to put things on layers according to one’s own organizational preferences. They are merely a tool to help with organization and have nothing to do with performance.|personquoted=Rebecca, Sims 3 World Building Team|quotesource=[http://www.twitlonger.com/show/g70enl (source)]|quotewidth=200px}} ==Advanced== {{clr}} {{Template:Tools}} [[Category:Tools]]
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